About me

 Since I began my journey as a 3D artist in 2009, digital sculpting action figures, statues, and video games has been my passion.

I have had the chance to rekindle my love for the shows, films, video-games, and comics that I enjoyed when I was a child in the early 90s. Working on some of my favorite licenses, such as TMNT, TOHO, Power Rangers, Thundercats, Tim Burton, Transformers, and many other characters from Marvel, DC, and Disney, among others, It's been a dream come true!

I love sculpting organic and hard-surface characters and accessories. From cartoon to realistic style, turning 2D artworks to 3D functional articulated models ready for production. Seeing your digital work become a reality is the best part of all!

Working with different clients as a freelancer has given me the opportunity to meet amazing people who have helped me develop as an artist.

In this industry, it's important to keep yourself updated, so I'm constantly learning new skills and workflows to improve productivity and quality.  

About my work:

  • Sculpting: Organic and hard-surface models. I feel comfortable with both cartoon and realistic styles. 
  • Engineering: Cut and key, sculpting articulated figures. I can work on them from scratch or with provided pre-made models. 
  • Paint Masters: Color Renders with pantone color codes for production.
  • Texturing: UV's for Texture Mapping and Polypainting.
  • Rendering: Digital Paint Masters and Marketing applications
  • CAD/STP: CAD Modeling and Reverse Engineering for production.

 The tools I use:

  • 3DCoat (Retopo, UVing, Texturing)
  • Maya (Modeling, Rigging, Rendering)
  • Substance Painter (PMS, Texturing)
  • Photoshop (Composing, Tweaks etc..)
  • Marmoset (Real Time Rendering)
  • Unreal Engine (Real Time Rendering)
  • Geomagic Design X (CAD/STP, Reverse-Engineering)